Sensitivity Converter
Convert a sensitivity setting from one game to another using documented per-game yaw values, keeping the same cm/360 distance.
CS2 inherits the Source-engine yaw of 0.022 degrees per count (m_yaw). Valorant sensitivity is a decimal, commonly 0.2–0.5 at 800 DPI.
Equivalent sensitivity
0.314 in Valorant
cm/360 (both games): 51.95 cm (20.45 in)
Formula: 1 x 0.022 / 0.07
Yaw values are community-documented, not official publisher specifications (last cross-checked 2026-10-25). FOV and ADS multipliers are not included.
How to use this calculator
1. Pick the source and target games. 2. Enter mouse DPI and source sensitivity. 3. Read the equivalent target sensitivity at the same cm/360.
Formula
Target sensitivity = Source sensitivity x (Source yaw / Target yaw). cm/360 stays the same on both sides.
Frequently asked questions
Will a converted sensitivity feel identical?
The physical turn distance will match. FOV, ADS multipliers and game feel can still make it feel slightly different, so test it in a practice range.