DPI Calculator

What Is eDPI in Gaming?

eDPI stands for effective dots per inch. It is one number that combines your mouse DPI and your in-game sensitivity, and it answers a simple question: how fast do I actually turn in this game?

The formula

eDPI = Mouse DPI × In-game sensitivity

That is the whole formula. Two examples in the same game:

All three setups turn at the same speed in the same game, because the product is the same. This is why players compare eDPI instead of DPI or sensitivity alone: neither number by itself describes turn speed, but their product does — within one game.

What eDPI is good for

Comparing players and settings in the same game. If two Valorant players report eDPI values, you can compare their turn speeds directly, even if one uses 800 DPI and the other uses 1600 DPI. If a guide recommends “around 280 eDPI for Valorant”, that recommendation is meaningful regardless of your mouse DPI: you can reach 280 eDPI with 800 DPI × 0.35, or 1600 DPI × 0.175, or 400 DPI × 0.7.

eDPI is also useful for tracking your own changes. If you switch mouse DPI, adjusting sensitivity to keep eDPI constant preserves your turn speed exactly (in the same game). The eDPI Calculator computes this, and the Mouse DPI Calculator shows the same relationship from the DPI side.

Typical eDPI ranges (community-reported)

These ranges are community-reported guidance for regular players, cross-checked 2026-10-25 against converter-site ranges. They are not official pro-player statistics and carry no publisher endorsement. A setting outside the range is not wrong — comfort and consistency matter more than copying a range.

GameTypical eDPI rangeExample setup
Valorant200–400800 DPI × 0.35 = 280
CS2600–1200800 DPI × 1.0 = 800
Overwatch 22400–6000800 DPI × 5.0 = 4000
Apex Legends800–2000800 DPI × 1.5 = 1200
Fortnite4000–8000800 DPI × 7% = 5600
Call of Duty3000–7000800 DPI × 6.0 = 4800
Rainbow Six Siege4000–12000800 DPI × 10 = 8000

Notice how different the scales are: a “normal” Valorant eDPI (280) would be absurdly slow in Overwatch 2, and a “normal” Overwatch 2 eDPI (4000) would be uncontrollably fast in Valorant. That is the next section’s point.

What eDPI cannot do: compare across games

This is the most important limitation, and the one most often ignored. Every game scales sensitivity differently, because each game has its own yaw — the rotation produced by one mouse count at sensitivity 1:

GameYaw (degrees per count)
CS2, Apex Legends0.022
Valorant0.07
Overwatch 2, Call of Duty0.0066
Fortnite0.005555 per % point
Rainbow Six Siege0.00572958

Yaw values above are community-documented converter values, not official publisher specifications, documented with verification date 2026-10-25. Because yaw differs, the same eDPI produces different physical turn speeds in different games. 800 eDPI in CS2 is not the same feel as 800 eDPI in Valorant — in fact, they are far apart, because Valorant’s yaw is more than three times CS2’s.

Worked comparison: 800 eDPI in CS2 means 800 DPI × 1.0 sensitivity, giving cm/360 = 914.4 / (800 × 1.0 × 0.022) ≈ 51.95 cm. To get the same 51.95 cm/360 in Valorant, you need sensitivity = 914.4 / (51.95 × 800 × 0.07) ≈ 0.314 — an eDPI of about 251, not 800. Copying “800 eDPI” from CS2 to Valorant would give you cm/360 = 914.4 / (800 × 0.07) ≈ 16.33 cm — more than three times faster turning. That is why cross-game comparisons must use cm/360, not eDPI.

For cross-game comparison, use cm/360 — a physical distance that transfers between games — and the Sensitivity Converter to convert settings properly.

eDPI vs DPI vs sensitivity: a summary

TermWhat it isComparable across games?
Mouse DPIHardware counts per inchNot a turn speed at all
In-game sensitivitySoftware multiplier in one gameNo — scales differ per game
eDPIDPI × sensitivityOnly within the same game
cm/360Physical distance for a full turnYes — this is the transferable number

Common mistakes

Frequently asked questions

How do I find my eDPI?

Multiply your mouse DPI by your in-game sensitivity. Or enter both in the eDPI Calculator. If you use different DPI stages on your mouse, use the one you actually play with.

My eDPI is outside the typical range. Is something wrong?

No. Ranges describe what is common, not what is correct. Some excellent players use very low or very high sensitivities. What matters is whether you can track targets smoothly, flick accurately, and do a 180-degree turn without running out of mousepad.

Can I convert eDPI between games by scaling?

Only if you know both games’ yaw values and do the conversion through cm/360. The Sensitivity Converter does exactly this: it converts your source setting to cm/360, then to the target game’s sensitivity. Direct eDPI-to-eDPI conversion without yaw is wrong.

Does eDPI include Windows sensitivity?

It depends on whether the game uses raw input. Games with raw input bypass OS scaling, so eDPI is purely DPI × in-game sensitivity. Games without raw input are also affected by the OS setting, so the simple formula may not describe their true feel. Check your game’s input mode if numbers do not match your experience.

Try it: eDPI Calculator · Mouse DPI Calculator · Sensitivity Converter

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